Archive for August, 2009

Finished Pill Puzzle Video

Monday, August 31st, 2009

I finally finished the demo video for the Pill Puzzle game.  Things did not go smoothly as I needed to show the action of the accelerometer.  No matter how I tried to video the iPhone I would always get reflections or some kind of shadow on the screen that made the game hard to see.  I tried filming outside and inside.  But no matter what I tried as the phone the was moved to roll the balls I would get a reflection.  In the end I used still photos and angled them to get the appearance of motion.  I then used iShowU to record Pill Puzzle in the iPhone Simulator.  The iPhone simulator however does not use the built in accelerometer that the MacBooks have.  Instead I used a simple app called AccelerometerSimulation by Otto Chrons.  It allows you to broadcast accelerometer info from your iPhone onto the network.  The Pill Puzzle game in the Simulator then uses this data to mimic the real phone.  It was a little more complicated but the images are clear.

iMovie was the next stumbling block.  It could not handle a handful of video clips that I had trimmed.  It kept on lagging and would freeze on a frame and then playback a few seconds later.  That was a major hassle especially when you are trying to be precise with your editing.  I hoped that an upgrade to the faster Snow Leopard would help but it did not.  Instead I had to install xcode again as the old iPhone Simulator had been removed.  The next step was having to recompile Pill Puzzle as the old version would not run in the simulator.  A handful of issues then cropped up that did not exist with the older 2.2.1 code.  After finally fixes the code issues I created the final video sequence and did the voice over.

Once again the lagging in the video was problematic.  I essentially had to time the script and read it knowing that what I was seeing on the screen was not syncing correctly.  A final publish from iMove and now it is on YouTube.

Pill Puzzle is live

Thursday, August 27th, 2009

The Pill Puzzle game is now live on the app store.  You can download it here.  The free lite version has also been approved but I have not been able to find it in the app store.  So go and give the game a try, I am sure that you will like it.  Reviews are also great they help to get applications noticed.

Sent Pill Puzzle to Apple for approval

Friday, August 14th, 2009

I finally sent the Pill Puzzle game to Apple for approval.  There is  a free Lite version, with just 5 games so that you can get the feel for the app and the full version with about 26 games.  Hopefully they will approve the apps within two weeks.  I now need to focus on getting the word out, and thinking of the next application.

New Beta Available

Monday, August 10th, 2009

There is a new beta available.  I have added new levels and fixed a few bugs to make the application more stable when it received “Memory Warning” messages.

The new Beta can be downloaded from here.

If you have donwloaded the provisioning profile you can do that from here.

Just unzip the files and drag and drop them onto iTunes.

As always if you have a problem please contact me.

Back in the saddle

Monday, August 3rd, 2009

More likely back in my comfy programmers chair.  I thought I would ease back into the work week by updating my blog.  Not much has been happening at fidgetware as I have been on vacation for the past four weeks and then had another trip scheduled soon after I got back.

I did manage to attend the iPhone devcamp in Denver on Friday and Saturday.  It was great to meet other iPhone developers and hear their experiences and what they had to offer.  I also learned some tit bits from experts in particular areas of development that I more than likely will use someday.

The Pill Puzzle game is nearly ready to be released.  I have a few last minute fixes and then time to see if iPhone owners like what I have done.